I'm not sure if this is currently a Bug or intentional, because I can't imagine a reason why you would want to make discovery random, considering all the discovery ingredients are lost each time you try. not reliable in the sense that if you put the same ingredients in, using the same Save, it does not discover the same recipe. I've got the Apprentice Cooking Station, and have started the process of discovering recipes by experimentation. If these turn out to be all false, now with EA, I'll edit this post to reflect the changes when I've had a chance to play through again. As a consequence, I had to actually abandon a Commission, (*gasp*) so hopefully you can avoid that, although the penalty isn't terrible if you have to. In some cases, they are quite costly (in materials) to create at quality, especially many items, so caution is advised. a bit surprising the first time around, as you have to pay attention to the background color of the item(s) being requested in the order. Once you have the Refiner machine, you will start to see quality based Commissions. So, at least you can get it sooner than I did, if that's a goal for you. If you had the Discs to give to Qi to do the research with appropriate speed-ups, I suppose you could potentially unlock Cooking on day 3.įor me, I didn't even notice the second tab for research items, and was waiting for some Event or Mission to reveal the Cooking Station. However, the research for that item is not on the default research tab/page (the Gear Icon) but rather, on the secondary research tab/page (the Wrench Icon). It's called 'Apprentice Cooking Station'. If you research the Drying Rack, it is the next item you can research after that in the progression of that series of diagrams. It's possible the other story line Events ( Picking Up the Slack, The Show Must Go On, Farewell Party, Cover Your Glass, Pitching In, The Old Man and the Tree, Moisture Farm Blues) must all be completed first, however long that takes each player, rather than being on day 11.Ĭooking is not possible on day 1, when you first start. The reward from that is your first planting kit, which, after you activate/use/consume it, you can now do farming on your own plot. Eventually, (for me, it was on day 11 after starting) you'll get an Event/Mission regarding the Moisture Farm and Zeke. By meeting certain criteria, such as confessing or having high relationship levels, the character may have a romance mission to give.While the in-game days and/or passage of time involved may change as development changes, the following was true for me the last time played, and might help out a new player:įarming is not possible on day 1, when you first start. Romance missions are triggered if the player is in a romantic relationship with a character.Friendship missions are triggered upon meeting a certain relationship level, with or without any romantic relationship.Some main missions can be found in the commission board these can typically be taken simultaneously with a side commission.Commissions require the builder to craft an item or large quantities of an item for beneficial rewards, such as gols, relationship points, and reputation. Commissions are side missions posted by NPCs on the commission board in the Commerce Guild.Side missions are minor quests that are not required for completion but may reward unique items typically unattainable through other methods.Main missions are important, storyline-related quests and are typically denoted by gold quest icons.There are different types of missions: main missions, side missions, and commissions. Missions are quests given by NPCs, or through other means.
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